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Sequencer: Auto Punch

Auto Punch is one of the most useful features on Technics keyboards and pianos. It is always annoying to record your performance and have it spoilt by one fluffed note, or one incorrect chord. Rather than stop recording, and go back to start all over again when you have made a mistake, it is much easier to carry on playing, and go back afterwards just to correct the odd mistake.

strawberry-music-logo.jpgThis superb article is brought to you courtesy of Strawberry Music. One of hundreds of similar articles available on the Techplus Magazine on CD Available Here. This archive of magazines has a vast array of information and help for all Technics Instruments.

Define in advance where your playing will begin and end

You can punch in and out manually using the switch in the screen, or you can assign a footswitch to punch out while you play.

Obviously this is easier because you can concentrate on playing rather than reaching for a switch in the screen. But Auto Punch removes another variable from the playing equation because you can define in advance exactly where your new playing will begin and end and on which tracks, and therefore allows you to concentrate on the performance exclusively.

Let us assume you have made an easy recording, and made a mistake somewhere in the middle of the song in the right hand playing. First of all you need to listen and find the measures where the mistake is, so you know where to punch in. Let us assume that the mistake was in measure 23.

Now depending on the melody you might want to repeat an entire phrase, rather than just a single measure, so that the feel of the song is not spoilt. Repeating a phrase also removes the risk of note overlap at the measures you are going to overwrite.

So, let us assume you want to correct this mistake by playing a phrase which starts at measure 20 and ends at measure 25.

STEP 1

Prepare the song for playback as you normally would.

STEP 2

Press Program Menu, then Sequencer.

AUTO PUNCH STEP 2.jpg

STEP 3

Press Record & Edit, then Punch Record.

AUTO PUNCH STEP 3.jpg

STEP 4

Now if you have only used Right 1 sound in your song, all you have to do is press the RT1 button so that the display changes from a green PLAY indication to a red REC indication.

AUTO PUNCH STEP 4.jpg

STEP 5

Now press the AUTO:OFF button.

AUTO PUNCH STEP 5.jpg

STEP 6

Since you want to replace measures 20 to 25, you  enter 20 into the FIRST measure box and 25 into the LAST measure box.

AUTO PUNCH STEP 6.jpg

STEP 7

Now here is one of the best features of Auto Punch, namely the Count In Measure box. Here you can set the song to play from a defined number of measures before the new recording will start.

You can set this to whatever number of measures fits the shape of the track you are re-recording. If you have used panel memories and composers in a song, sometimes you need to start playback from a panel memory change, otherwise playback may take a few measures to catch up with chord changes and the correct pattern if you do not play a full chord at every chord change, but just change a finger at a time.

So, for the sake of argument, let us say you enter 8 into the COUNT IN measure box. This gives plenty of time to get ready to replace the five measures and a good lead-in for the feel of the song.

AUTO PUNCH STEP 7.jpg

STEP 8

There is another option here, namely the metronome. You have the option of having a metronome playing if you want this to assist in timing, and this can be enabled with the top right hand switch in this screen.

AUTO PUNCH STEP 8.jpg

STEP 9

Now you are ready to go, so press EXIT to return to the Punch Record screen.

AUTO PUNCH STEP 9.jpg

STEP 10

If you press START, playback will begin 8 measures before the measures you wish to replace. At measure 20 the track will automatically switch to Record Mode, and at measure 25, the record mode will be automatically switched off. So just play the new phrase in at the right place.

Near the top of the screen are reminders of the 3 sets of measures you have programmed. First Meas: 20 Last Meas: 25 Count In M: 8.

The normal Measure Count display will increase normally showing where you are in the song and make it easy to prepare to play the new section. So as the normal measure count increases towards measure 20 you can prepare for playing.

If you make a mistake during punch recording you can press CANCEL and just start again. And there is nothing to stop you repeating the Auto Punch as many times as you like until you're entirely satisfied with the result.

We have discussed the scenario where you made a recording with just Right 1 voice in the right hand. However, you may well have a set-up using both Right 1 and Right 2 voices layered together, with both Conductors on. In that case in STEP 4 you must switch both RT1 AND RT2 tracks from green PLAY indications to red REC indications. Otherwise you will correct the Right 1 track, and still have the mistake on the Right 2 track. You can play simultaneously into several tracks at the same time.

There is one more scenario where another piece of information may be needed for a successful result. This is where Technichord Orchestrator may have been used in a setup with three different voices playing in the right hand.

Your right hand setup could have Right 1 and Right 2 voices at the same time - it possibly could also have used Technichord. In order to correct the mistake in certain circumstances you will need to assign red REC indications to three tracks, RT1, RT2 and P4, that is Track 1, Track 2 and Track 4 in the procedure described in STEP 4. Otherwise you will correct the mistake in Right 1 and Right 2, but the auto harmony part may still be following the original incorrect notes and will not be corrected if Part 4 was used in the Technichord Orchestrator for that particular setup in that part of the song.  


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